AI Insights · Timothy · July 2021
Top 5 Anime Games Performance in Central America Q2 2021
Explore the performance trends of the top 5 anime games on a unified platform in Central America during Q2 2021, based on data from Sensor Tower.
The second quarter of 2021 saw interesting trends for the top 5 anime games on a unified platform in Central America. Here's a detailed look at their performance based on weekly downloads, revenue, and active users, as reported by Sensor Tower.
NARUTO X BORUTO NINJA VOLTAGE from Bandai Namco Entertainment Inc. experienced varying trends throughout Q2. Weekly revenue saw notable peaks, especially in the weeks of May 10 and June 21, reaching approximately $3.4K and $2.7K, respectively. Downloads fluctuated, with a significant dip to 8.2K in early May before recovering to around 11.6K by mid-June. Active users also exhibited a declining trend from 42.7K at the start of the quarter to around 32.2K by the end of June.
DRAGON BALL LEGENDS, another title from Bandai Namco Entertainment Inc., showed strong revenue performance, particularly in the week of May 31, where it peaked at $15.4K. Downloads increased steadily, reaching a high of 18.8K in early June. Active users remained relatively stable, peaking at 128.6K in the first week of June.
MHA: The Strongest Hero by Crunchyroll Games, LLC, saw its highest revenue in the week of May 24, with earnings around $17.6K. The game had a strong debut with 64.2K downloads in its first week and maintained a consistent download rate, ending June with 7.5K downloads. Active users saw a decline from 48.5K in mid-May to around 21.2K by the end of June.
The Seven Deadly Sins by Netmarble Corporation had significant revenue fluctuations. The highest revenue was recorded in the last week of June, reaching about $35.6K. Downloads saw a peak in early May with 16.2K, while active users remained robust throughout the quarter, peaking at 64.8K in mid-April and closing at around 62.4K by the end of June.
Lastly, Yu-Gi-Oh! Duel Links from KONAMI had consistent revenue, peaking at $26.2K in mid-May. Downloads were relatively stable, with a slight increase to 8.5K in late May. The game maintained a high number of active users, starting at 125K and ending the quarter with approximately 104K.
For more detailed insights and data, visit Sensor Tower.